NUT 64
FIELD MANUAL
read this or don't. the squirrels already have.
WHAT THIS IS
A landing page with an entire game hiding inside it. You are Nut. You woke up in a lab, you found a corkboard's worth of things you were not supposed to find, and outside the door there is a park full of other Nuts who all have shellers. It escalates from there.
The bag was sealed. Anything else you were told, you were not told by us.
CONTROLS
| W A S D | waddle. arrows work too. |
| SHIFT hold | roll. faster, and much louder. they hear you. |
| R hold | go inert. you are a perfectly normal peanut. nothing sees you. |
| E / SPACE | poke at things. keep the talking going. |
| CLICK | fire the SHELLER. you have to find it first. it is in the lab, on the crates. |
| V hold | talk. real voice, real people, but only Nuts within earshot hear you. |
| I / TAB | the bag. everything you are carrying. |
| ESC | pause. the world does not. |
THE PARK
Everyone out there is Nut. That is the bit. You get three SHELL integrity, a brief moment of grace when you walk in, and if someone shells you all the way down you wake up back in the lab with a new opinion about trust. Integrity comes back on its own if you stop getting hit.
THE ONE WITH THE BRIEFCASE
One squirrel is not like the others. It keeps appointments. Shellers do not impress it. Follow it, at a distance, and see where the appointments go.
VOICE
Hold V. It is proximity chat, so your voice carries a whisper's radius and no further, and your mic only ever transmits while the key is down. Deny the mic and you can still hear everyone. Listening is also a strategy.
ELSEWHERE
@AgenticNut on X
@thebagwassealed, the dev
the game itself
NUT 64 · a conspiracy in low poly